Treated Like Cattle | Divinity Original Sin 2 Wiki (2024)


Treated Like Cattle

Treated Like Cattle | Divinity Original Sin 2 Wiki (1)
Location Meadows
(340, 240)
Suggested Level 10-16
Next Quest
Previous Quest

Treated Like Cattle is a Quests in Divinity: Original Sin II. A pair of cows need your help to restore their human form. Will you help them?

Important NPCs

  • Geraldine
  • Mabel

Treated Like CattleObjectives

  1. Talk to the cows, Geraldine and Mabel.
  2. Find the Witch's potion.
  3. Bring back the potion to the cows.

Treated Like Cattle Walkthrough

At a farm north of Driftwood, you will come across a pair of cows that are actually two people who were polymorphed and enslaved by a witch. You will need the Pet Pal talent to talk to them. They want to be turned back into their human form and beg you for help. (The quest can also be started simply by picking up the Witch's House key, which is located on the left side of the house, resting on a large rock.)

The Witch's house is right next to the cows. Enter it and pick up the Witch's Eye, and then unlock the hatch to the cellar (Thievery 4 required). If you don't have the required Thievery skill, you canfight the witch in Cloisterwood for the cellar key. For details regarding the Witch fight, seeCorpse of Alice Alisceon.

In the cellar, you will find dozens of rats that will explode in close proximity. Attack the holes in the walls to stop them from constantly spawning. Youcanalso find a leveron the groundthat will open the door to the next room.

Pick up the Witch's Potion in this next room. Go outside and feed the potion to one of the cows. Then, you will need to go back into the witch's hut and kill the giant frog in the cell to find the Witch's recipe book on it, which contains the recipe for making a Witch's Brewed Potion. Note: Do not bring both potions to both cows at the same time as it only grants you 13,450 XP as opposed to double that amount if you do it as stated above. You will need to feed potions to both cows to complete the quest. Having both the Scholar and Mystic tags will allow you to decipher the recipe book for crafting the Witch's Potion.

If you cannot decipher the book, you will have only one potion to bring to the cows, in which case you will be asked to choose which cow to use it on. The recipe for crafting the potion isAugmentor + Boletus + Witch's Eye (the eye is consumed in the process). You do not need to read the book to be able to craft it.

Craft the second Witch's Potion and bring both potions back to the cows to cure them. If you explicitly ask for a reward, you will only receive 8,075 XP per cow, but if you don't ask for anything inexchange, you will receive13,450 XP per cow instead. The quest will be closed.

Both of them can now be found at Driftwood Square next to the Town Crier after they're cured and the quest is closed. Mabel can be convinced to give you recipe books for free (or they can be bought), and Geraldine can be convinced to tell you the location of his private stash.

Mercenary Alternative: If you have a character drink the Witch's Potion, your character will permanently transform into a cow, and the quest will instantly "close". You can do this on a hired mercenaryto not affect any of your party members.

Backpack Alternative: During the dialogue, before feeding either cows the potion, an ally can take the potion out of your backpack. Despite this, you can still feed it to either cow without using it. Afterwards, Your ally (or you) can feed the other cow the potion. (Outdated, no longer works)

New Backpack Alternative:During the dialogue, before feeding either cows the potion, have an ally take the potion out of your backpack; then drop it on the floor. This allows you to feed one cow the potion, then use any party member to pick up the dropped potion; allowing you to cure the other.

Possible Bug: This quest seems to be on some kind of timer. If you take too long to complete it, the cows willdisappear and the quest willclosesayingthat the cows ran off.

Serious Bug: There have been many reports that the cows may be permanently missing from their designated area at any given time, or even before meeting them, preventing you from completing this quest. If this occurs, you should follow the Mercenary Alternative above to close the quest on your own.

Key Location

  • The key to opening the Witch's house is on the ground outside just south of the house.
  • The key to opening the cellar is located on the Witch herself, who is located in northern Cloisterwood.

Rewards:

  • 43,325XP for killing the witch Alice Alisceon. (36,100 XP DE Edition)
  • You recieve a variable amount of XP per cow cured depending on your actions:
    • Asking for a reward: 8,075XP per cow (16,150XP total), Mabel becomes a vendor in Driftwood Square, 10 free recipe books (assuming you succeed speech check) and location of Geraldine's secret stash.
    • Not asking for a reward: 13,450XP per cow (26,900XP total) and they do not move to Driftwood Square.

Tips & Tricks

  • The frog in the basem*nt can be killed and looted even though it is on the other side of the impassible bars.
  • Boletus can be won as a reward for certain quests.
  • Boletus can also be found just southeast of the witch house, around X:388 Y:204 near the white tree, Show World Tooltip (Left Alt) for easier searching. Another is at X:555 Y:319, and another at 231,152.
  • If youor any of your companions accidentally drank the potion and turned into a cow, you can undo the effect by drinking the other potion, using Chicken Claw on them or by killing said character and resurrect them with a scroll.
  • After curing both, you can pickpocket them easily in the field to get a few nice crafting books.
Quests

A Craftsman of Dreams and NightmaresA Danger to Herself and OthersA Familiar FaceA Fate Worse Than DeathA Generous OfferA Hunger From BeyondA Hunter of Wicked ThingsA King RebornA Man and His DogA Most Urgent MatterA Prize KillA Rare PreyA Taste of FreedomA Trial for All SeasonsA Web of DesireA Wolf AloneAggressive TakeoverAll In The FamilyAlmira's RequestAn Existential CrisisAn Eye for an EyeAn Unlikely PatronArtefacts of the TyrantBattle at the GatesBitter TonicBlessing from AfarBlood DowryBound by PainBurial RitesBurying the PastBusiness RivalsCall to ArmsChampion of the GodsCounting your ChickensCrippling a DemonDark Dealings in the BlackpitsDelusions of GrandeurDoctor's OrdersDrowning her SorrowsEithne the TraderEnd TimesEscape from Fort JoyEvery Mother's NightmareFaneFane (Quest)Finder's FeeFinding EmmieFinding Lord ArhuGrebb the ScholarHammerfallHealing TouchHeroes' RestHot Under the CollarInfestationInvadersKeep Calm and CarrionLady o' WarLost and FoundLove has a PriceMercy is PowerMost Dangerous When CorneredNo Laughing MatterNo Way OutNothing But Child's PlayOld FlamesOld means GoldOn the RopesOpposites AttractPast MistakesPopularity ContestPowerful AwakeningPress-gangedProving GroundRed Ink in the LedgerRedemptionRunning like ClockworkSaheila's PeopleSaheila's SignetSchool's OutSeed of PowerSeeking RevengeShadow over DriftwoodSigns of ResistanceSilence BrokenSpeaking in Forked TonguesStrange CargoStranger in a Strange LandThe AcademyThe AdvocateThe Arena of Fort JoyThe Arena of the OneThe ArmouryThe Bark's BiteThe Burning PigsThe Burning ProphetThe CollarThe ConsulateThe CovenantThe Cursed RingThe Driftwood ArenaThe Drowned TempleThe DruidThe Elven SeerThe EscapeThe Eternal WorshipperThe ExecutionThe Forgotten and the DamnedThe Gargoyle's MazeThe Imprisoned ElfThe Injured MagisterThe Key to FreedomThe Last Stand of the MagistersThe Law of the OrderThe LoremasterThe MerchantThe Midnight OilThe Missing MagistersThe Missing PrisonersThe Mother TreeThe Murderous GheistThe Nameless IsleThe Purged DragonThe Reluctant ServantsThe Sallow ManThe Secrets of Bloodmoon IslandThe Secrets of the DwarvesThe ShakedownThe ShriekersThe Silent OneThe Snoozing AdventurerThe Stoic SpiritThe TeleporterThe Three AltarsThe Tribe of SaheilaThe Ugly Little BirdThe Vault of Linder KemmThe Watcher's MercyThe WeaverThe Wrecked CaravanThey Shall Not PassThinning the HerdThreads of a CurseTo the Hall of EchoesTroubled WatersUnlikely LoversUnscholarly PursuitsUp in the CloudsVengeance for the FallenWhat a Fuss to have WroughtWindow of OpportunityWishful ThinkingWithermoore's Soul Jar

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Treated Like Cattle | Divinity Original Sin 2 Wiki (2024)

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